Community Inc Launching August 3rd - NEXT WEEK!

Exciting news! Next week we're launching Community Inc on Steam. The city/community building sim features elements of democracy, social management, and flatout war mechanics. It's received an extended alpha which we've been happy with. About Community Inc As a new Manager, build a happy community and trade with other races... for profit. Yes, that's right, we need their happiness so we can power up our portals. The Lings, your workers, will obey you and help you with your village. But beware, they can cause a lot of problems too. If this is not enough, there are other creatures that will try to do the same, they can trade, fight or help you. Oh, don't forget about the weather and some unex

Hello Neighbor Beta Out Now

That's right, folks! The beta is out now. Go ahead and update your Steam item titled "Hello Neighbor Alpha Access". If you haven't done so, pre-purchase the game to get in on the pre-release action: Here's an outline of expectations for the beta and the launch. Short summary: New intro is in, not final Updated the AI Minor fixes to the house

Hello Neighbor: July Producer's Update

This is it. The final Producer's Update on Hello Neighbor before launch. Let's do this! Beta release is tomorrow We've decided to release the Hello Neighbor beta tomorrow, on July 25th. The beta contains a slightly updated house from Alpha 4, improved AI, and a whole new intro sequence. There are subtle differences about the house, so please set your expectations. We really want to test the AI and the structure of the opening sequence. It still has bugs which we're fixing now. Going "gold" this Friday Hello Neighbor is going "gold" this Friday. In our case "gold" means we're getting the content that's going into Xbox One's certification. We'll be doing tons of QA and polish afterwards, since

Party Hard 2 Alpha is out now!

I am absolutely in love with the look and gameplay of Party Hard 2. I recorded a couple of videos from playtesting Alpha 2, and the game's stunning. So here's the plan with Alpha Access for Party Hard 2: Alpha 1 remains free for everyone. You can get it at http://PartyHard.game Alpha 2 is part of Pre-Purchasing. Pre-Purchasing gives you all future alphas, and a Collector's Edition on launch We will have 5-7 Alphas in the coming months. Expect a rapid rate of updates as we iterate on the fly Each alpha will have a new level This will gradually build up into the full game Unlike Hello Neighbor's Alpha Access, in Party Hard 2 all separate levels build up into the full game. Pre-Purchase Party H

Mr. Shifty Out Now on PS4

Mr. Shifty, Team Shifty and tinyBuild's hit top-down teleportation action game, is now out on PlayStation 4! You've waited patiently for our visceral, bullet-dodging, trident-throwing, one-shot-kill action hero Mr. Shifty to make its way to PlayStation 4. It joins PC and Nintendo Switch as the places to go to play Mr. Shifty. Available NOW on the PlayStation®Store: https://www.playstation.com/en-us/games/mr-shifty-ps4/

Pre-Purchase Hello Neighbor & Get Alpha Access

Hey everyone! Super exciting day today -- Hello Neighbor is finally available for pre-purchase on Steam, Twitch, Humble, GOG, and more! By doing so, you get Hello Neighbor Alpha Access! Buy it on: Pre-Purchasing the game & getting Alpha Access 1. Pre-Purchase Hello Neighbor on your favorite online retailer and redeem your Steam key. 2. You will get a new item in your Steam Library titled "Hello Neighbor Alpha Access" 3. Launch it to play Alpha 4 4. Go to Properties > Betas > Select previous alphas if you'd like to check them out. Checkout the latest Hello Neighbor trailer: Play the Free Demo The demo on Hello Neighbor's Steam Page is the Pre-Alpha, available for free. Check it out! Enj

SpeedRunners is out now on PS4

SpeedRunners, the most competitive platformer ever, is finally out on PlayStation 4! It's hard to believe that SpeedRunners sold over a million units on Steam already. It had one hell of a ride being one of the first Early Access games, being showcased at dozens of events and organically creating crowds at each one. Back in 2013 when we had just released No Time to Explain, I randomly satdown at a game showcase in Hamburg, and a Dutch game developer named Casper gave me a controller for what was then known as "SpeedRunner HD". The game had previously flopped on Xbox Live Indie Games, and the duo behind it (DoubleDutch Games) was working on a Steam version. So we decided -- why not partne

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