After we launched No Time to Explain on Steam 4 years ago, we didn't really want to start working on a "game #2". We had some commercial success, but were absolutely burnt out on making indie games.
Between getting burned by a Russian publisher called BUKA (brief story), re-releasing the game multiple times, and getting absolutely burnt out, I would never think that a simple coincidental meeting would result in SpeedRunners. I sat down at a game showcase, and was handed a controller. A couple of hours later I was still playing. We decided to invest everything we had made from No Time to Explain into SpeedRunners, and become a co-developer/publisher.
Some quick numbers on where we are 4
The long-awaited Hello Neighbor Alpha 4 is OUT TODAY! In this alpha, you'll find the close-to-final house and AI, and a ton of never before seen content. And maybe a secret or two. Maybe. All you have to do is get Early Alpha Access right here! In addition to Alpha 4, you'll get the following: Pre-Alpha (early prototype) Alpha 1 (first try at a larger house) Alpha 2 (final artwork, tutorial house) Alpha 3 (draft 1 of the Final House) And the full version when it releases. (Please note that Alpha 4 runs only on Windows 64 Bit. 32 Bit machines will not run the alpha.) And don't forget to FOLLOW us on the Steam page to get all the important announcements on Hello Neighbor.