After we launched No Time to Explain on Steam 4 years ago, we didn't really want to start working on a "game #2". We had some commercial success, but were absolutely burnt out on making indie games.
Between getting burned by a Russian publisher called BUKA (brief story), re-releasing the game multiple times, and getting absolutely burnt out, I would never think that a simple coincidental meeting would result in SpeedRunners. I sat down at a game showcase, and was handed a
The long-awaited Hello Neighbor Alpha 4 is OUT TODAY! In this alpha, you'll find the close-to-final house and AI, and a ton of never before seen content. And maybe a secret or two. Maybe. All you have to do is get Early Alpha Access right here! In addition to Alpha 4, you'll get the following: Pre-Alpha (early prototype) Alpha 1 (first try at a larger house) Alpha 2 (final artwork, tutorial house) Alpha 3 (draft 1 of the Final House) And the full version when it releases. (Pl