April 1, 2016

The Netherlands is a beautiful place with diverse culture and a relaxing lifestyle. It's great if you want to have a good work-life balance. What's not great about it though is the climate for start-ups and the tax system associated with it.

This post is both an open le...

March 9, 2016

You might think if your game is Youtube-friendly, the streamers will also love playing it. While in some cases this is true, we are seeing an evolution of how streamers build their own loyal communities and interact with them live. It's a different experience than maki...

February 3, 2016

The show is winding down. We need to do this right now. Grab those packed lanyards and start unwrapping them. We need at least 50. Meanwhile I upload the Party Hard soundtrack to my phone locally and yank one of the battery-powered speakers out. This is happening. We'r...

October 15, 2015

12 hour work days. Severely underpaid. Constant late-night calls because timezones. Waking up in the middle of the night to check notifications for disasters during big promotions. Crunching weeks on-end with no weekends. Forget about holidays. This is game development...

July 31, 2015

Summer Games Done Quick has been running all this week, an absolutely fantastic event during which speedrunners from all walks of life tackle their favorite games in the most brisk fashion possible, while tens of thousands of people watch online and cheer them on....

July 22, 2015

I thought it'd be useful to make a cheat-sheet for convention showcasing for young developers. Past few years we exhibited at GDC/PAX South-East-Prime/Gamescom/EGX and many more. This specific post refers to showcasing at a consumer show or convention, and is specifica...

July 17, 2015

We're about to release No Time To Explain on Xbox One, and a "Remastered" version on Steam. The game's finally been rebuilt in a proper engine (Unity), with developers who actually know how to code games. Neither Tom Brien or I -- the pair who started tinyBuild four ye...

February 26, 2015

  • tinyBuild hires Casual Connect and Indie Prize director Yulia Vakhrusheva to boost its indie publishing push

  • The company is set to publish more games than ever before in 2015

  • The likes of BOID, SpeedRunners, No Time to Explain, Divide By Sheep, Fearl...

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